Archive for March, 2010


Thoughts on Marrowgar Hard Mode

Lord Marrowgar Hard Mode

Last night was our first time to the big show. We gathered together at our normal raid time, swapped our instance over to hard mode and started to clear the trash on the way to Lord Marrowgar. We have at least 20 people in our raid who had seen Marrowgar on hard mode in 10 man, so they knew a bit of what to expect, however we were not prepared for blizzard’s oldest encounter mechanic, which was revived just for us and our push to get as many hard modes down on Tuesday as possible.

Ghostcrawler: We have assessed the current hard modes and realized that they were slightly under-tuned. As a result, we have implemented a hot fix which rolled over today. Now, when Crypt Friends engages a boss in 25 man Icecrown Citadel, the server will wait 5 seconds before responding, creating significant lag. This will employ new found difficulties, because they will think they are out of the fire but the are really standing in it. LOLZ eat it….

It was quite frustrating that we would get some good attempts in, show progress on understanding the movement and positioning of the raid but then you would have a 6 second delay between the activiation of an instant cast spell and the actual spell landing on the boss. We wiped once because the entire raid looked like they were far away from Marrowgar, only to have people across the instance drop from bone whirl.

In the end, we started seeing some progress even with the lag and were pushing him further and further towards death. On our best attempt we were sub 30% when a lag spike wiped out all of our melee. We decided to combat this with very specific and extensive positioning for bone whirl. I feel that this is something that will help everyone in combating him and avoiding massive raid damage, regardless of lag. We split up the raid by groups and gave them designated positions (red circles) on the “compass” on the ground. They were to crash to those spots 5 seconds before bone storm.

Once they were in their positions, and bone storm starts, we designated two “Crash” areas (in light blue circles) where you can run to if he targets your group. This makes for very predicted positioning for the healers to know that someone is not going to run out of their range. It also makes it easy for us to BoP or DS/DG a bone spiked person in the Bone Storm. Once we sorted this out, we one shot the boss, even with huge spikes of lag. It was messy, and people were dead, but so was the boss, and we were on our way in Hard Mode ICC.

Gear Set and Tanking Thoughts

People always ask me what gear sets I use for what fight, so I figured that now is as good a time as any to tell you what my gear setup was for this fight. I found that it worked quite well, because I never felt like I was taking too much damage. I went into the night prepared for the worst, and it came with Saurfang, but that is another story for another time. For Marrowgar, I was wearing a tweaked effective health set, geared towards max armor while maintaining 60k health. To do this I wore my full effective health set, while swapping out the Skeleton Key for the Unidentifiable Organ. This buffed me up to 60k hp and about 43k armor after all was said and done.

This was the first encounter since Northrend Beasts where we needed three tanks. This was an interesting development and problem for our guild. We currently have four main spec tanks who are geared enough to tank ICC 25 normal, and two who are up to snuff for hard modes. We also have four DPS who have respectable tank sets. Swapping people in and out for gear is something we regularly do, but swapping people in and out because we need x class or x role is something we do not do. We run sans (with out) shadow priest, and have for a very long time.

Because of this issue, and the fact that we heard you need three tanks to absorb saber lash, we had one of our fury warriors go prot for this encounter. With three tanks standing up front, I found that saber lash tickled for anywhere between 8 and 11k. It was definitely hitting our off tanks a bit harder, but nothing that isn’t two tankable once you have the gear from hard modes. Marrowgar hits hard, but this is definitely not a tank check or really a healing check. It is more of a coordination check for your entire raid and ensuring that your  healers can swap and heal x person fast.


Updates and Aggravation

Good News First

Although I am not an achievement junkie, we wracked up a few last night that put us one week from our Bloodbathed Frostbrood Vanquishers (10 man drakes for clarification as I even needed to look up the name). Wednesday, our 10 man had a great night of raiding, nocking out the rest of the hard modes we needed save Putricide, Sindragosa and Lich King. Last night we two shot both sindragosa and putricide, and racked up one more achievement on our way to the drake.

The night was quite successful, and we spent more time working on how to get “Been Waiting a Long Time for This.” It took us about three attempts to figure out how to stack the debuff enough times to get the achievement. I know that there are a lot of guilds who use the strat we use normally, but the benefit of having two paladin tanks is that you can have your MT tank a lot of the dredge ghouls and not have to worry about a double enrage plus adds killing your OT. We settled on me going back to single target spec, no SoComm, and no Holy Wrath spam in order for our OT to get all the ghouls. Our Ret paladin was tasked with getting aggro on the ghouls while our OT just RD’ed off him.

After we got that small detail figured out, we got our 30 stacks, and we pushed the LK into the transition phase. The rest was business as usual, with some very quick phase transitions due to the massive dps we had and the buff that is raid wide to help us out even more. With Been Waiting a Long Time For This in the books, we are three achievements away from a shiny new toy. Next week we are going to get our last three, and be able to fly on the wings of a frostwyrm.

New Gear (sort of)

With our kills on the counter bosses in ICC 10, I picked up one of my last 264 tokens for my final gear set of the expansion. As I told my guild early on, Paladins will only use 2 piece tier 10 until we get hard mode tokens and can push it to 277 loot. Because of the way our gear is itemized, as well as the ease of acquisition of the bonus armor gear from the badge vendor, I only wear the helm and the shoulders in my current gear set. When we get tokens in 25 man hard modes, the tier gloves become best in slot for effective health. As blizzard designed the tier gear is a stepwise method of aquisition, I had to get the 251 and 264 gloves before I could get the 277 ones. With that in mind, I picked up the 251 gloves last night and then picked up a token to upgrade them to 264.

Hopefully on Tuesday, I will pick up a 277 token and have my BiS gloves which I can gem and enchant. Once that is complete, it is on to upgrading my helm, and hoping for the Gunship heroic shoulders to drop. That way I maintain my 2 piece gear set and maximize my hp a bit more. Eventually I would like to try out the 4 piece set with helm, shoulders, chest, and gloves, but for now I will more than likely defer those tokens to our healers, dps, and off tank.

Random Dailies and Poor Play

As for my aggravation, I ran my necessary random daily this morning, and ran into a lovely dk who thought he was a tank. This guy was from a guild which I assume was fairly progressed, he was sitting in mostly 264 gear, yet he did not understand the concept of a tank. He reminded me of the rogues I partied with at level 66 on my warrior in a crypts instance which were the catalyst for my re-rolling to a paladin. He had no respect for the tank and would pull things for me. Normally, It is just something that people do on accident, but after five packs of him running ahead of me and pulling things, I decided to let him tank.

He almost died, and if I was the healer, I would have let him. I asked him in party if he wanted to tank, and he abruptly went /afk and stood still. For the next 12 minutes we continued to clear the trash, and with 1 minute left on the cooldown to vote to kick, I waited in front of the last boss. The minute the debuff fell off, someone else in the raid voted to kick and we four manned the last boss.

To me, it was a simple matter of manners and respect for the tank which he neglected to comprehend. It was a frustrating set of events which could have been avoided if I just did my job, and after the fact I felt bad that I had such an “elitist” attitude against him, however it just rubbed me the wrong way. I apologized for my behavior to the other three members of my party for my stubborn attitude and left. This experience was just another thing which reminded me that I only have 106 badges to go to complete my prot sets, and then I will never have to do this again.

Looking Forward

This week we tackle the hard modes of 25 man, and will hopefully place ourselves back into the top 100 where we belong. While I am completely happy with our performance, this was once again an issue of attendance and raid nights. We should have had lich king two weeks earlier but we could not form a raid on sundays to kill him. Such is life in a guild which prioritizes a small number of raid days over cutting edge progression. I understand that we are still well within the top 1% of all wow players, I always strive to be the best, and it was painful for me to see some guilds pass us who we know we are better than. Tomorrow will bring hard modes, lots of blog content, and hopefully some interesting success stories. I had someone ask me yesterday about consumables for tanks and what I use on a daily basis, and I plan on making a post dedicated to my min/maxing of raid foods, so look for that soon.

Good luck to all of you on your raid weeks!


Gear for Tanking Hard Modes

Gear is not everything…

Since I am so obsessed with gear, and its designed applications for different encounters and situations, I may go a bit overboard with the use of gear sets. I talk a great deal about how you should tailor the gear that you wear to the encounter which you are about to tank. This is a great philosophy for progression encounters, because it shows not only that you understand what is about to happen, but you are trying to maximize your survival. This is important when pushing the envelope of your progression, because a tank death is very very hard to recover from, but what you may not see is the healing stress that you cause from wearing the wrong gear, which adversely effects the rest of the raid healing.

All that sounds perfect, and will more than likely be the case for the top guilds in the world, but what about the rest of the guilds? Tengen over at Firstandtengen wrote a very nice post about the recent buff that Blizzard added to ICC. In his Price of Pride post, he outlines the internal conflict over this 5% buff and whether or not the people who are still killing bosses should feel like they should turn off the buff. I threw a comment up on his blog to relay my thoughts on the buff, and I will share them with you as well.

The thing to remember about the buff is that, while it is there and it is enflating your dps, there is really no reason that you should not use it if you still have bosses to kill.

The difference between the first few 100 guilds and the rest is quite substantial. You have to remember that top 100-200 guilds clear content in the previous tier of gear. The buff is the same as being a few weeks behind. The relative gain in raid dps/healing/ tank survival increases every week with the introduction of gear.

Think of the buff as that perfect week of gear dropping for you.

Now this comes from the perspective of a tank on the very precipice of that cliff between raiding in previous tier gear and current tier gear. When we killed Lich King, I had one more piece of 264 gear than the MT of Vodka did when they got their LK kill, however we did it two weeks later so our raid as a whole was more geared.

It is easy to say Gear isn’t everything if you have all the gear

I wanted to share a story with you today to show you that if you are a guild who is behind on progression in comparison to the best in the world, and you think that your roadblock is gear, you may be mistaken.

Aside: While I am aware of Gevlon’s experiments, and although they are intriguing, his perspective does not align with mine when it comes to people and this game.

A few nights ago, our 10 man group stepped into ICC 10 with the goal of knocking out every hard mode and any leftover achievements we could do on hard modes for our drakes. Our main competition from the alliance side, Crisis got theirs very early on and we feel that its time to push some hard modes so they are not the only ones with shiny new toys. Now I do not want to denounce what Crisis did, they are a great guild who out of no where snagged a top 20 world wide ranking in 10 mans and a US second Drake, if any of you happen to stop by, a congratulations is well deserved.

When we walked into the upper spire of the instance, I always swap back to my AoE spec and threat gear. This is just because of the amount of trash that is there and the fact that it is an AoE fest. Nothing says tanking is fun like 12k dps on trash. Soon enough, we found ourselves face to face with Festergut, and the Instance was set to Hard Mode. I will agree with some of the elite out there that once you understand the new mechanics of the fight, Festergut is quite easy to kill. However, that does not discount the fact that he hits like a truck.

The ready check came back, and I pulled the boss. About 10 seconds into the fight, I noticed that he was hitting a lot harder than usual, and my health was dipping quite a bit lower. It took a few more seconds to kick in that it should of because of the beer I had been drinking, but I was still in my threat set. That means I was about 5000 armor and 6000 health down. That is a very, very big difference when it comes to tank survival during the third inhale. The hidden bonus for me was my numbers were larger than life when i hit 9 stacks, dropped Righteous Fury, Salved myself, and went to town on the boss. I am happy to report that no one said a thing about my ease of healing, and the boss was one shot.

Reflection on gear and encounters

While I would never recommend to a tank who is new to this encounter to nerf themselves by that much (almost 10k effective health), it doesn’t mean that you need to be very geared to do this fight. A lot of people, myself included, thought that the 10 man version of ICC was a bit overturned for players in strict 10 man guilds. However, after that experience, I would say that this is a misconception. While I understand that my healers and dps were still geared to the teeth, it is important to note that I never got into AD range, and was able to manage the damage with properly timed cool downs.

I hope that people who are in the position of progression, struggling on a fight in ICC, understand that gear is not everything, and in fact it is a very small part of the contribution to your overall success. The more gear you have, the easier the encounters get, however they are doable in what ever you are wearing currently, you just have to play effectively.


Arathas: a day late and a dollar short

Wrathy the Kingslayer x2?

Sorry for the lack of posts, work has been busy. I just wanted to drop by and let everyone know that although I did not get a cool shiny new title, and it was one day late for the non raid buffed kills, Lich King is dead again in 25 man and we are on to hard modes. This week in our 10 man we are pushing achievements and hard modes quite a bit (due to the one day 4 hour clear of ICC 25 this week). I leave you with the screenie…


Tanking the Lich King

The Little Things…

While I am aware that there are a few “Crib Sheets” out there on the intricacies of the Lich King fight, I wanted to dedicate a post to some of the more subtle things when it comes to tanking Arathas. Right off the bat, you will notice that he is one of the most painful bosses to tank from the perspective of keeping him in one place so that your melee can continually attack from behind. Since the advent of 3.3, mob patting has been very erratic and less than friendly to tanks. This definitely transfers over to the Lich King encounter. The reasoning behind this is because of the ghouls that he summons. Depending on your guild’s strat for killing the boss, you may just have to deal with this issue, but know that the smaller number of adds on the MT, the less time the boss will spend doing the truffle shuffle.

Positioning the Shambling Horror

While you may think I am referencing the off tank and their role in phase one, you would be mistaken. As the main tank there are a few things which you can do to ensure that you have clean Shambling horror pick ups by your off tank. No matter what your strategy is, you should have your off tank more than 8 yards away from the main tank, with the add facing away from the raid. On our first night of attempts we had some issues with picking up these adds, mainly because of missed taunts and times when the MT’s splash damage would pull off the OT right after the spawn. For our guild specifically we had these issues because between my HotR and SoComm splash, if the horror was on the other end of the room from the MT, and it had to walk through my path, I usually had enough aggro to pull off my OT.

To solve this issue, as the MT you can change your positioning to allow for simple and reliable pickups with out the need for a misdirect. The shambling horror spawns 10 yards in front of the lich king every single time. This means that when the cool down for shambling horror is up, you should put your back to your OT, and ensure that the LK is facing said OT. Sometimes you have issues with this because of the fact that the MT may have some drudge ghouls on him or her. This causes the truffle shuffle that I spoke of earlier. In addition, I have found that the LK usually summons three more ghouls about the time he wants to summon a shambling horror. You can combat the truffle shuffle by using your Holy Wrath just prior to summons, which will stun the ghouls outside of melee range and ensure stable boss positioning.

Positioning of the boss relative to the environment is something else that you can have a great influence on the raid. If your raid is having issues with phase 1 to transition phase (read Remorseless Winter)  it can help to tank him on the edge of the inner platform. This positioning ensures that the healers and ranged do not have to move too much to avoid remorseless winter.

The Transition Phase

While this phase is quite straight forward, it presents some unique challenges to a paladin in the form of a silencing frontal cone from the raging spirits. This debuf should be cleansed off you as soon as humanly possible. Beyond that, there are some positioning tips for you raid so that they make your job as easy as possible. The raging spirits are very hard to move, and periodically cast a frontal cone spell which silences everything in its path. We have found that the person who is afflicted with the raging spirit debuf should be about 6 yards away from the MT. The problem with this is that if the person with the debuf stands right on top of the tank, the spirit is spawned behind the tank and it immediately silences the raid with soul shriek.

We find that the first spirit is always picked up by the MT because the OT is still wrestling with the shambling horrors from P1. As soon as the horrors are dead, the OT taunts off the MT and picks up the rest of the spirits, giving the MT the freedom to pick up Arathas in the transition to P2 (valks phase) and position him for the first defile and summon Valk.

Managing Defile as a tank

From our guilds perspective, defile is the most difficult part of this encounter. It requires every person to be on their toes and environmentally conscious. Defile is a spell that is cast on a random member of the raid. Once the cast is complete it leaves a big black puddle of evil on the ground. If no one takes damage from it, and everyone avoids it, you will kill the lich king. If someone takes damage from it, the puddle grows in size and does more damage. One thing that you can do as a tank is control the general position of where the defile is going to occur. This is because of the other aspect of phase two, the summoning of Val’kyrs. When the valks or defile spells are on cooldown, every one in your raid should be stacked up directly behind the boss. Because of this, the positioning of the Lich King is very important.

You want to place your character directly in the center of the room, with the lich king slightly off center facing in specific direction of your chosing. This will ensure that defile will be behind him, and this will also ensure (when defile is not being cast) that the val’kyrs direction is predictable. On 10 man you have one valk, so there is not as much to worry about, however on 25 man, you will have three, and having them all go in different directions is very very bad. With this being said, you want to divide the circular room up into quarters. After you do this, you want to tank the LK with his back to the quarter of the room where you want the first defile to be dropped. Right before defile is cast, everyone in your raid should spread out with in that quarter of the room.

At this point its out of your hands, however you should already be planning on moving the boss to his new position, in the adjacent section of the circle. This gives you maximum distance between defiles. Rinse and repeat, and if everyone is good at defile, this phase can be executed with repeatability. Now keep in mind that in addition to defile, you have to manage two different things during this phase, the control of the Val’kyrs, and the ample usage of cool downs when Soul Reaper happens.

Controling the Val’kyrs

As a paladin tank we have a few indispensable tools in our arsenal when it comes to the val’kyrs. The specific tools are improved hammer of justice and glyphed holy wrath. I spec and glyph specifically for this fight, so that I can ensure maximum control on the valk’s in phase two. With one point in improved HoJ and glyphed Holy Wrath, you will have both abilities up for every Val’kyr summons. It is imperative that you use the Hammer of Justice ability first. This will ensure maximum stun time. If you use your HW first, you get 3 seconds of HW plus 3 seconds of DR HoJ, where as if you use your HoJ first you get 6 seconds of HoJ and 1.5 Seconds of HW, netting you a 1.5 second increase in stun time.

Soul Reaper hurts

Soul Reaper is an ability which the Lich King uses every 30 seconds, and it Inflicts 50,000 Shadow damage and increases the Lich King’s physical damage by 100% after 5 seconds. Used on the current tank. This means that you get hit hard and then 5 seconds later you get hit really hard. You will NEED to use cool downs on this in 25 man to survive. Not because the damage from the soul reaper is too much, but because of the fact that a melee swing lining up with the SR will one shot you. Since this ability is used ever 30 seconds, you will have to tank swap for this phase 2 and Phase 3.

The cool down rotation which I use is as follows – First Soul Reaper I use Divine Protection, as it will last the entire time. The second cool down I use is a very precisely timed DS/DG cancelaura macro. If the Raging Spirits are not down yet, and the OT can not taunt, then you need a HoSac and I blow both trinkets (skele key and Heroic Juggies, netting me a heath pool of 69k).

Vile Spirit control

The mechanics in Phase 2 and 3 are the same, and they are separated the same way as P1 and P2 are, with a Remorseless Winter transition phase. You have to deal with Soul Reaper, and you have to deal with defile. As an off tank there is a new responsibility which you should do to help with the phase mechanics. The vile spirits are a threat to raid survival, and as such should be taunted off of people and kited till they die. A tank can eat one or two on 25 man as long as they a long enough distance away from the raid, and on 10 man they can eat quite a few. Any help is good, so make sure you taunt a few off your squishy raiders and take the hit for the team.

Good luck to you all, and enjoy the 5% buff they implemented today!!!


A weekend wrapup

Repeated Success

There have been a few interesting developments over the past week that merit some discussion, but the most important to us was the 10 man ICC raid we ran last night. While Sunday is normally a 25 man raid night, the Canadians winning the Gold Medal game screwed up our chances of killing the Lich King in 25 man. On Wednesday we showed some very successful progression on Lich King. We got him consistently to 40% and saw a few very good attempts sub 40. The problem became fatigue and lack of concentration towards the end of the night. With our guild still sitting at 11/12 on 25 man, we are feeling the pressure to kill this final boss.

After we realized that we did not have what it took to go and fight Lich King, we formed our 10 man ICC group and stepped back into the instance for some hard modes. It is nice to see that this week was much smoother than last week. While improving our tally on hard modes, we also one shot most of the bosses in the instance, with a few two shots and one three shot. Four hours, 8 hard modes, and 12 bosses later, we had cleared the instance and were happy that the raid week was over. In addition to the lower spire, Festergut, Rotface, and Dreamwalker, we added blood queen to our list. As we regroup and come back next week, we will be looking to clear out everything we can and get a few achievements closer to our drakes.

Blood Queen was somewhat of a pushover on hard mode. There were no game changing mechanics which were implemented, and the tank damage was quite managable in full armor gear. While I probably outgear the encounter, buffing up to 43k armor, it seemed like the tank damage was trivial. We wiped once to death in the air phase, and then came back and one shot her. The fight, from a tanking perspective is exactly the same as the normal mode.

A new challenger enters the ring

This past week, our server saw a transfer guild take over the number one position. A guild named Bad News Bears, from Kel’Thuzad transferred over. While they say that it is because of the server lag, and older hardware, and that they hope that their move to destromath will help them with their progression, I can not seem to understand or figure out why they really transferred over here. We are a launch server, which has been upgraded from a mouse in the CPU to a Chinchilla. Tuesdays bring 4 second lag inside ICC and the lack of ability to kill bosses until after 8 pm. This server can not be any better than the other servers out there, as we have joked many times about going to a new server to solve the lag problems.

While this new guild has brought an element of elitism to the alliance side, and will more than likely effect the dynamic of some of the middle tier guilds, I don’t feel that we will see much change on the horde side. CF is still the best guild on the horde side, and with the exception of some people who wish to waste RL money for a faction transfer, we will not see much shift in talent. This new guild, who is now deep into hard modes on 25 man, has brought back the type of management dynamic that Crypt Friends has fed off of for years. We dont like being the target, we dont like having the pressure of having to race for server firsts. While it is fun when it happens, it is very stressful on the officer corps, considering the fact that we only raid two days a week.

As we push forward now, there will be less of a stress on getting it down now or else. We feel that we are a solid horde guild and can continue to raid at our pace and stay in line or ahead of other horde guilds, but now we don’t have to worry about the other guys (crisis) and if we got a boss before them (which most of the time we don’t).

A shameless Plug

While I do not think that this is the greatest forum for this, and for the most part my blog is very specialized to end game protection paladins, I feel the need to do a little self advertising. It seemed to work for Rhidach, so why not give it a shot. Most of you who come here often know what type of guild I tank for and help lead. We are a progression centered guild who values quality over quantity. We raid two to three nights a week and clear the instances at top 200 pace. We are looking for a few good men or women to fill out our raids. Ideally you could be a shadow priest with excellent skills, a warlock, or a resto druid. We are looking for someone who is deep in ICC, and is looking for a main raid spot (making 90%+ attendance rate). Apply at today, and to show you how silly we actually are, I am going to quote our “almost famous” warrior MT from Sunwell and his post on our realm forums….

You know you want to see me tank in person, so that you can tell me I talk a big game, but actually suck!

The long arm of the recession has reached across America and into the realm of Azeroth, crippling the server of Destromath. Raid repair costs are at an all time high, guild drama rates have skyrocketed, hard working raiders work harder to progress less, and inequality runs rampant from the shores of Desolace to the mountains of the Hinterlands. However, there is a solution…


Yes, its that time again! We are accepting applications….

Raid repair costs burning your gold? NOT HERE

At Crypt Friends, we strive to give our members financial freedom. We will work with you to provide guild funded repairs on progression nights, and eliminate those outrageous repair bills you are currently racking up during your wipefests in your current guild.*

Guild drama rates weighing you down? WE CAN FIX THAT TOO!

Our guild was established in 2005, making us the most qualified guild on the server to minimize your in game drama rates. In Crypt Friends, we have provided a fun, low drama raiding environment since the days of Molten Core in WoW vanilla, and we won’t stop there ** Join Crypt Friends today, and we guaranty drama rates as low as 4.5%!!! WOW!!!

Hours of raiding crushing your spirits? GET YOUR LIFE BACK

Tired of spending 6 hours a day, 6 days a week wiping on Flame Leviathan? Well, that won’t happen in Crypt Friends! We raid Tuesday, Wednesday, and Sunday from 6:30-11pm PST, allowing you to focus on more important things in life, like leveling an alt, doing daily quests, running 5 mans, and dating girls***

Officers discriminating your toon based on nationality? PSHAW!!!

We don’t discourage our minority members. In fact, Crypt Friends has a PROVEN record of equal treatment dating back to 2005, including even Canadian guildies! We don’t discriminate against you just because you are Canadian**** and therefore inferior. In fact, we celebrate your quirkiness Our actions have even inspired President Barrak Obama, who said in his inaugural speech:

“I vow to take a Crypt Friends-esq approach to inequality in this nation by providing opportunities to build bridges between our citizens.”*****

Guild at the bottom of a google search? SHOOT TO THE TOP!
Crypt Friends the guild is the top site for web surfers that search for “Crypt Friends” on
Google ****** Catapult out of obscurity and into fame and notoriety

Join Crypt Friends today .We have the president on our side. You should too.

Apply at

*Amount available for repairs is equal to the amount donated to the guild bank.
**We probably will stop there if the lore sucks, or at least I will.
***Not really. Lets be honest, girls are evil. They made us eat the forbidden fruit. They are not to be trusted. Stick to WoW.
****Equality clause does not apply to French Canadians. Take a shower and L2English.
*****President Obama did not really say that. I totally made that up. In fact, he has no idea who we are, and probably could care less. But if he did know about us, he would probably say that.
****** Right behind “cryptfriends bite”. Seriously though, help us make it to the top. That is just embarrassing.


  • What is this nonsense? HoPo and a total overhaul. It's going to be a long weekend of playing around.. 8 years ago