Avenging Wrathy

Expectations and Shortcomings

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The Prologue to Frustration

I have been battling back and forth in my head about posting this blog entry, because of the fact that so many of my guildies read this blog, but in the end, everything I will talk about was something which happened, and what good is a blog if I can’t record my thoughts on it. I want to discuss our raid night last night, and more importantly the concept of personal accountability. This is a subject that is very important to me, as both a person in real life, my job, in WoW, and as a Leader in a guild. Personal accountability in combination with respect for your peers is something that is called a “soft skill” in the corporate world, and is something that is essential to career development. Most people in our guild are not to the point where they need to worry about this yet, however when the real world calls, the rose colored glasses of University are removed, and the brutal and painful truth of the real world hits, they are going to have a very hard time adapting.

I want to provide you with a brief overview of the past two nights (past marrowgar) and follow that up with my opinions on our raiding corps, and some issues that are bothering me. Tuesday night, after a nice successful kill on marrowgar (even with the Lag), we did Lady Deathwhisper on normal, Loot Ship on heroic and then we got to Saurfang. We wiped on Deathbringer Saurfang for three hours. We had add control issues at first. The adds were killing the dps because they were not all getting slowed and would kill our ranged dps as the slowing debuf made it too difficult to kite. We countered this with asking one of our Locks to go Destruction. We had a shadowfury queued for the spawn, and a typhoon as soon as SF wore off. This eliminated our problems with the adds.

After this was addressed, we ran into what I assume was the real intended challenge of the fight. The dps race and healing demand of the Marks. Our dps was acceptable, hitting 5 marks in the 30% range. The adds were dying for the most part, with a few slip ups and on all of our optimal attempts, we wiped in the sub 10% range to a marked target dying and healing saurfang. Our healing corps just could not keep up with the damage. We had two holy paladins, two priests, a shaman and a druid. The way that our healers spread out the healing, from what I understand was that the paladins took the first two Marks, and the tanks and the four other healers had the rest of the raid and the rest of the marks. In the end, we could not kill the boss, someone died of mark every time. We eventually switched him back to normal mode and killed him with the first mark going out at 32%. The disparity between normal and hard mode is enormous.

Festergut…

Last night we set out to get back in the groove of things. From all the sources I normally use for encounter mechanics, strategies, and changes, the non counter bosses in the upper spire ranged from loot pinatas to marginally difficult (but nothing special). For our guild this was far from the truth. We cleared to festergut, detailed the changes, our positioning and strat, and pulled. We wiped, and we wiped in the first minute of the fight, to poor play, raid damage, ooze, and lack of awareness. This would turn into the theme for the night. Four and a half hours later, and close to 20 attempts later, Festergut was still alive, and we were done with the night. We wiped and we wiped a lot.

The source of the wipes was plentiful. We wiped to people being out of range of their healers, of people eating goo, of people standing too close together and vile gassing each other, to ranged gassing the tanks, by poor management of the spores, and from overall raid damage (people dying to straight tick downs from the pungent blight). To be quite honest, and some times it is not pretty, this was the first time I have been purely disappointed in our raiding corps. The fight is simple, the mechanics are the same, and if everyone stays alive for 5 minutes, you have a kill. That just didnt happen for our guild. We had a few attempts where we saw sub 10% at the enrage timer, but in the end, people were playing poorly and they were not ensuring they get the spore debuf, getting out of the way of goo, or just checking their range finder to ensure they were far enough away from each other.

This fight was far from predictable, easy, and simplistic. The view from the balcony of Putricide makes the differentiation of melee oozes to tank oozes nearly impossible. The coordination of 25 people understanding what to do with the Spores seemed to be more than our guild could handle, spreading out caused its own problems, and our resto druid was dying every attempt to something, leaving the burden of healing the raid on a few priests and a shaman. I will be the first to say that you should never criticize healers, their job is very difficult and blizzard has continued to challenge them as they did in sunwell. But at some point deficiencies have to be filled, and people have to take accountability for their actions. We have a few stellar healers in our guild, and a few mediocre ones. The difference is make or break on fights like this, and while the blame is as much on our dps as it is on our healers, the raid as a whole sees one side of the story.

Why does Personal Accountability matter?

Really what it came down to last night, is a bunch of people either pointing fingers at others when it came to their short comings, being completely quiet and not sharing their mistake with the raid so we could all learn, or straight up hindering the raid environment with what they consider (but really is no where near) constructive criticism. In order for a person to grow, and to learn and improve, they must have the ability to become introspective and see short comings or errors and fix them. Accountibility is something that is highly valued and an expectation in the real world, however when it comes to WoW, the younger crowd has not learned this skill at all. They will laugh at other shortcomings, and then make a similar mistake themselves.

The more you can see what you have done wrong, share your learning experience, and grow from your mistakes in a collaborative and non condescending way, the faster a group can achieve success by ensuring that the mistake is not repeated. Well, last night we repeated mistakes over and over again, and it was the reason for which we were so unsuccessful.

My expectiations and Shortcomings

When I started to prepare for this weeks raid, early last weekend, and did all the write ups in the officer forums on each boss, the differences in the encounters, the strats, the tips, and my gear sets for each fight, I prepared to take our guild to 8/12 hard modes. It was all there, I was ready, I had my pots, my food, my flasks, and the knowledge. After about 9 hours of raiding, we are 2/12. I would be lying if I said I was ok with that. I am embarrassed, disappointed, and down right pissed that we are where we are. The first thing I can do is look to myself and see what I can do better, so I will talk out loud about my roles, how I did my job, and what I can do better.

I was the second tank, so my first responsibilities, and the one which I did poorly was calling out the oozes that came towards the tank. with out the ability to position the boss, i was unable to affect my viewpoint of the balcony where putricide stands. It was hard for me to make those calls and i screwed up a few times. On top of that, I missed a few calls because I was busy using my raid utility. I need to be able to do more. I missed calls when DS/DGing, I missed calls when I was HoSac’ing my tank at the second Inhale, and I missed calls when I was watching my own cool downs on the third inhale.

My cool downs, and defensive mitigating skills were always on cool down. I used everything I could think of, DS/DG, Sac, LoH, DP, armor pots, health stones, and still I feel like there is something else i could have done to make this easier. In the end, I know that I can not make up for the mistakes of the many, but I still try. We had melee constantly eating the goo, we had raiders miss the spores, we had people standing too close to one another. As a tank there is absolutely nothing you can do about these things, other than hit your DS/DG during the pungent blight and hope for the best. I even sac’ed a healer who only had two spore debufs once, but sometimes they are out of my range. Yes the MT while tanking saced a healer.

I don’t know what else to do, and I don’t know what else to say. I am extremely disappointed in our performance. I don’t know what we could do to make it better, because this encounter, like most other hard modes, requires every raider in the group to do their best to succeed. Our raid lacks a few essential buffs/roles and it shows on fights like this. We do not have a shadow priest, and I can not tell if the healing that said priest would put out is enough to make the difference, we have one resto druid, and I don’t know if rolling hots from two would help. At this point, aside from perfection from 25 people for 5 minutes, I don’t know if there is anything else we can do to improve. One thing is clear though, Our dps is not high enough to brute force these attempts to give our healers a bit of breathing room. At the same token, our healing is not good enough to compensate and handle the raid damage which is a result of the the dps. Both of these observations are not independent of my own roles shortcomings, if I could find a way to mitigate more damage, take less spike damage, and better utilize my cool downs, my healers could help the raid out.

In the end, what is done is done and we cannot change the past, what I have to figure out is what I can do to effect our chances in the future, if we have the attendance for a Sunday raid.

/end very long rant

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