Threat Gear Breakdown

To follow up on the post which I wrote yesterday and add to it, I wanted to discuss our threat set, what I wear for that specific set, and a few modifications I make based on what I am tanking. Once again, I want to reiterate that the theory behind this set is universal, and may be applied to any level tank with any gear available to you , however for my example, I will be showing you what I wear based off of the gear which has dropped for me. Gear sets are going to be different for each person because each person has different options available to them.

The purpose of your threat set is two fold, to pump out as much damage as possible and to ensure snap and sustained threat for the duration of a fight. We achieve this by becoming hit capped, stacking expertise, and ensuring that we have as much attack power and crit as possible. In addition to that, we have to have a weapon which leverages our abilities to for the best outcome. The reasoning behind this is outlined by Theck on MainTankadin in his TPS thread, and reiterated in my weapon analysis post.

As I mentioned above, I make a few modifications to this set based off of what I am tanking. If it is a heroic, or trash in a raid, I replace my stamina trinket to enhance my gear set. If I am tanking a boss in ICC, I keep the stamina trinket to increase my survival and ease of healing. It is important to not lose sight of the fact that you are a tank first and foremost, and must gear yourself to survive the encounter and mitigate a significant amount of damage. You also must maintain the defense minimum and have a respectable health pool and armor.

Before I show you exactly what I wear as my threat set, I wanted to reiterate what was said in my gearing guide regarding threat sets. A Threat set is…

A set that is centered around maximum threat output while maintaining the ability to be a feasible tank. A threat set is used for three things, any trash that can not squash you like a bug, farmed bosses where your dps can let loose on auto pilot, and hard modes with time limits. The focal point of developing a threat set is your ability to produce the maximum amount of threat per second, and in turn damage per second, so that you can kill the boss in a set amount of time….

…start to look at your other priorities: 263 hit rating and 26 expertise. While you can stack as much strength and crit as you want, if you are missing the boss, you are not producing any threat. Your ability to land a successful hit is paramount to this set, and as such your first goal is to achieve 8% hit or 263 hit rating. Expertise will further your goal of landing hits, and you can stack this as much as you like once you have hit the soft cap of 26 expertise.

Once you have taken care of your first three stats, you can stack Strength, … and even … crit.

Now that we have gone over the theory, we can get into the specifics. Below are the screen shots to my threat set, and the link to the wowhead profile is here.

And, a recap of the basics of the set:

The basics of a threat set –
540 Defense
263 Hit Rating (no more than this, its wasted Itemization)
26 Expertise Minimum
3100 Block Value (no more than this, its wasted Itemization)
Stack Strength, Expertise, and Crit

The Gems and Enchants Specific to a Threat Set –
Hit Gems until you are at 263
Strength/Stam Gems
Agility/Stam Gems
Armsman or Agility to Gloves
Icewalker to Boots
Accuracy to Weapon

When to wear this set

As I touched on earlier, this set is specifically designed for maximum dps and threat out put, and does not stress survival as much as may be necessary for ICC bosses. I wear this set for all trash mobs in ICC, and heroics. For the lower spire bosses, and the non attempt counter bosses in the upper spire I swap out the Vengeance of the Forsaken for a stamina trinket and am good to go. Normally this set is something  that makes tanking quite fun. The numbers which come out of this set can make you giggle, because there is nothing quite like seeing 12k HoTR Crits on four mobs.

Special Considerations Sets

There are two more modified sets which I wear in ICC for different fights, and will swap out trinkets, rings, cloaks, and necks if I want to modify my stats to accommodate for any given encounter. The first specific set which I use for Sindragosa is my frost resist set. This set replaces five pieces of gear to boost you up to 485 frost resist, while maintaining the defense cap. I use my complete effective health set which was outlined yesterday, and incorporate four pieces of frost resist which are available from Blacksmiths and Jewelcrafters. I found that once I replaced four pieces of gear, I was under the defense cap, so I put my Ony trinket back on to push me over the top.

The second special set that I wear is a max armor set for blood queen. The concepts and mechanics of the fight make armor a very powerful mechanic for the Main tank. All damage which the main tank takes is transferred over to the off tank. So, any time you mitigate the amount of damage taken, it has a doubling effect. To do this, I only swap out my trinkets on my Effective Health set, to use the Glyph of Indomitability and the Unidentifiable organ. This boosts my armor up to just over 40k while maintaining respectable statistics.

Little tweaks to the core sets you build, based off of encounter mechanics, will make you a great tank from a gearing perspective. Understanding what is being thrown your way and manipulating your ability to combat that is powerful. Good luck on your gear selection and equipment set ups…


5 Responses to “Threat Gear Breakdown”

  1. February 25, 2010 at 9:42 pm

    Wrathy, you point out 4 sets that you use, EH, Max Armor, Threat and Frost Resist but that left me thinking, no avoidance set?
    I’m not Talking about you unhitabble set for ToGC Anub or anything like that, I’m asking if it is not worth Changing for avoidance rings/trinkets (and even including 4pT10) for a fight that rewards avoidance like Saurfang?

    Great Hug

    • 2 Wrathy
      February 27, 2010 at 1:53 pm

      Currently, meaning all of ICC normal and heroic modes, there has not been a single fight that has rewarded avoidance over mitigation. It is a common mistake to think that saurfang is an avoidance fight. There were a lot of parses which were combed over at the beginning of 3.3 by a few paladins, which fueled the argument about this concept. I originally thought that avoidance was the way to go, and from the limited parses we had, it was inconclusive. But as we pushed forward and had more data, it was evident that avoidance does nothing more on Saurfang than any other boss. Blood power is gained regardless, and damage to the marked targets happens regardless of dodge, block, miss, or parry by the main tank.

  2. 3 Kuro
    February 26, 2010 at 6:06 am

    Nice and informative post as always. I’m just wondering if you are gonna make a post about what gear sets to use for the rest of the encounters in ICC like you did with the first four?

    Keep these gear posts flowing. If it weren’t for you i would buy gear like a mindless fool thinking stamina is always king.

  3. 4 Repartee
    February 27, 2010 at 5:52 am

    Wonderful post Wrathy, as always.

    I just wanted to remind the alliance paladins that are draenei (or are mostly grouped with one) that the hit rating goal drops to 237 — roughly 26 hit rating for 1%.

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