More numbers and graphs!
Just in time for the holidays, Theck has created more pretty colored graphs! This time we have some definitive information regarding Seal of Command, aka SoComm. The reason that there is so much buzz going around about this SoComm is because of the fact that Blizzard very stealthily put in a change to our biggest snap threat mechanic in the arsenal, Shield of Righteousness. ShoR now is considered melee damage, and can be dodge or parried, where as before that was not the case. While most of you sharpen the pitch forks to complain that we just had a threat loss, hold that thought. Because ShoR has been changed to become a melee attack, it now procs SoComm as well! What this means is that you have a seal of absolute crazy mad dps when tanking packs of three or more mobs, and should be using SoComm as your seal of choice.
SoCom, an Old Friend with Big Numbers!
What you see above is Thecks latest headache, a graph that illustrates the different dps disparities between Seal of Vengeance / Corruption, and Seal of Command. As you can see by the legend, he has four different graphs that show a mob with three stacks of Vengeance / blood corruption, with and with out the Libram of Valiance and a mob with five stacks of Vengeance / blood corruption, with and with out the Libram of Valiance. According to Theck, here are the particulars:
The vertical axis is the difference between SoV DPS and SoCom DPS, so a positive number means that SoV does more damage, and a negative number means SoCom does more damage.
The plot is pretty clear, but it’s also misleading. If you can maintain a 5-stack on every mob, then in the many-mob limit SoV is bound to win since SoC is limited to 3 procs. In that sense, the plot seems to reflect things accurately. As you drop to 3 stacks of HV, SoCom gains enough ground that it’s a better choice for 2-4 mobs.
What makes the graph misleading is that it ignores ramp time. It takes a few seconds to build a 5-stack on a mob, but it takes over 10 times as long to build and maintain a 5-stack on 10 mobs. For ballpark figures, if it takes 5 seconds to build your single-mob stack, it takes nearly a minute to build a 5-stack on 10 mobs with tab targeting. So if the mob pack dies before that minute is up, SoV’s value drops thanks to ramp-up effects. It also ignores fall-off, which is a distinct worry for large packs of 6 or more.
What this means is that unless you are the master of tab targeting constantly on mobs with very large health pools, SoComm will be your best bet for pulling large trash packs, and dealing with more than 2 mobs in any situation because of ramp up time. To sum up the rule of thumb, Theck gives us the lay mans term TLDR…
Rule of thumb for choosing seals:
- SoV for 1-2 Mobs and bosses
- SoV for AoE tanking things that live for 40+ seconds and that you can reasonably maintain a 5-stack on (so ~6 or fewer mobs at most)
- SoCom for 3+ mobs that die in 30 seconds or less, and basically anything else
Alternatively, if you’re lazy and don’t feel like tab-targetting, you can simplify this to:
- SoV for 1-2 mobs/bosses
- SoCom for 3+
“I’m ok, my TPS is awesome” or “I dont know what to drop”
Oh contrare mo fraire! (sorry for the Van Wilder reference and spelling debacle) Firstly, you TPS may be just fine on trash, and you may be able to wrangle in those adds, but your snap threat is not as good as if you use SoComm, and your DPS and TPS are definitely less than what they could be if you respeced. In ICC this past tuesday, I was second on the dps meters on trash with a whopping 8.7k dps for a sustained fight of pulling the entire first room. Don’t ask me why the rest of our dps were sucking, they turned around and all broke 15k on the next round of trash, but I definitely woke them up when they realized that they were not going to pull off me.
SoComm is a great utility to use and it is not that hard to pick up. While I am a die hard tank at heart, and I have two protection specs as my dual spec options, each accompanied with different glyphs, you dont have to do the same thing. You can take the point out of Conviction (aka 1% crit) and place it into SoComm. For those of you who live a bit more on the edge and want to dual spec prot, I would suggest the following spec with glyphs to boot. This is what I use on our Hard Mode Anub’arak kills, and I usually pull 6k dps. While the Glyphs are specifically tailored for me to interrupt the mobs, you can remove the Glyph of Holy Wrath and replace it with HotR, giving you a nice dps boost.
All in all, I would suggest that any tank that ever ventures outside of Trial of the Crusader, and has a trash pack or two to deal with, pick up Seal of Command and use it. It works best on any trash pack, as well as tanking Lady Deathwhisper and your Ship’s portal on the Gunship Battle.