Damage intake and what I can do
Since it seems as though most of my first time patrons are looking for information on Anub’arak unhittable sets and the ability to be the off tank for that fight, in conjunction with the massive amounts of discussion going on over at MainTankadin on the subject, I wanted to do a bit of out loud analysis on the gear set that I have chosen and the modifications I can make to decrease the amount of damage I take. As of our first week of real attempts, It has become glaringly obvious that I am taking significantly more damage than my warrior counterpart, and I feel that it is my duty to fix this issue, regardless of talents or disadvantages that we as paladins are faced with.
When you first analyze the differences in our gear, you see that we really are wearing almost the same set, and I actually have more block value than he does. The Critical Block talent that warriors have is more than likely accounting for most of his damage reduction, and seeing as I do not have the ability to spec into the warrior prot tree, I have to raise my block value enough to compensate. The best place I can see this happening is my helm slot. The helm has 43 block rating, which when all is said and done is a good chunk of percent block. I can swap that with the T9 helm to gain 189 block value plus a bit more from the strength on the helm. If i do this, I lose approximately 3% block rating for the ~200 block value.
This makes sense if I can stay near unhittable, however the problem is that I was using the cushion that I had with respect to the unhittable mark to gain more hit to ensure that Holy Wrath had a better chance of landing on each of the adds, and as a result stunning them when the Shadow Step cast is queued up. Below are some of the raw stats that came out of our last night of attempts:
- I took 30% more damage when compared to my warrior counter part
- I took 2381 blocked hits over the course of the night with an average damage intake of 2294
- I avoided 4289 hits or 62.8% of all incoming attacks.
My warrior counterpart on the other had took the following:
- He took 701 blocked hits over the course of the night with an average damage intake of 3179
- He completely blocked (as a result of Critical Block) 2103 hits
- He avoided 3964 hits or 57% of all incoming attacks
I am not sure what exact block value is required to completely block their incoming attacks, but I do know that when the Lavanthor’s trinket’s on use is activated, I take 0 damage from the adds. This means that if I can gain an extra 440 block value while still staying unhittable, I could completely avoid all damage. However, I do not have the ability to do that and stay unhittable. With that being said, if I can close that gap, I may be able to significantly decrease the amount of damage I take during the fight.
Leeching swarm and the healing factor
Why is this something that is worth dealing with if I have not died to add damage and all information suggests that taking damage in p3 to keep me low is a good thing? Well the problem is that if I am constantly taking a significant amount of damage, somewhere on the order of 12k damage taken per second, then I am receiving that as healing, and in turn so is anub’arak. By curbing the amount of damage that I take as a result of tanking the adds, I can effectively lower the amount of healing that anub’arak is healing in p3. Now as I have mentioned before, I pop the on use skill provided by Lavanthor’s trinket when we go to 30% however that only gives me 40 seconds to mitigate the damage completely at which time if Anub’arak is not dead, I start to significantly impede the progress we are making at getting Anub’arak’s health to 0 before ours.
In the end, I believe that if I can stay unhittable and get more block rating, then it is my duty to do so. Therefore, after one more trophy, and a bit more gemming and enchanting, I will be trying out a new piece in my unhittable set and we shall see where that takes me with respect to damage that I take from the adds.
P.S. My prediction was not fulfilled (as I honestly expected) because of the fact that a significant number of our raid was not the same as it was on Wednesday, and the dps and execution was severely lacking in comparison to the first round of attempts. 40 attempts was not enough, but I am confident that 40-80 more will be regardless of who shows up.