Distractions, Obligations, and Absence
As some of you have noticed, I have been very bad at posting as of late. It has been a long month, with Elayn getting Married, work getting very busy, and progression in full swing. I honestly do not know where to begin with all of the things that have happened in the past month or so. After some contemplation, and the help of one of the hottest search engine topics that bring people here, as well as my fun instant gibs which have been happening as of late, I have settled on my first topic of discussion on my return from extended writers block!
Apparently my soul was consumed, multiple times
I think I have heard the following quote way too many times in the past few weeks, but all things considered this is one of the most fun fights I have had from a gear tweaking perspective in a long time…
You are fools who have come to this place! The icy winds of Northrend will consume your souls!
After looking back on the recent posts regarding content, I have been slacking quite a bit. It has been a few weeks since we hit 10/12 hard modes, and had killed both lady deathwhisper and sindragosa. However, that doesn’t mean that our guild doesn’t still find some difficulty in these attempts. We have gotten to the point where we can basically clear the entire instance on hard mode, save one or two bosses in a single day, however that doesn’t mean that we don’t have our issues with a certain angry female frostwyrm.
I wanted to take some time to discuss the 25 man version of Sindragosa Hard Mode, including my thoughts on gearing, tanking, and some of the things that I have done to help make this encounter a bit easier. We probably spent two nights on this encounter in order to get it down, however for us it was not an issue of learning, but an issue of survival. After about 5 attempts we had gotten down the ice block positioning, line of sight issues, and overall strategy for phase 1/2. We were doing well but people were dying, including the tanks. I would say that about one in three wipes was due to my death.
This is the first time in a very, very, VERY long time that I have been a consistent cause of a wipe. I went into the encounter with the same philosophy as the 10 man when it came to survival. The frost breath was the major threat to my survival due to burst damage death, so I geared to combat that. I wore my full frost resist set, which had me sacrifice health and armor for 524 frost resistance.
A change in plans
It was apparent quite early on that this gear set was not going to cut it for this encounter. While the frost breaths hit very hard, the problem during the hard mode attempts is that her melee hit even harder. This was due to the lack of armor and mitigation that I had. As I slowly began to understand, something needed to be done. I initially swapped from a resistance flask to a health flask. This made a bit of a difference and I found that while I was still tap dancing the AD line frequently, I wasn’t dying as often. Who said 2,000 health wasn’t a make or break? (I’m an elixir spec’ed alchemist).
After swapping out one more pice of frost resist for my T10 277 chest, I was down to 370 frost resist and significantly more armor and health. This made quite the difference, and tank deaths dropped considerably in P1. In comes phase 3, out goes Wrathy. I was back to square one, and with the increased coordination and issues which present themselves in phase three, it was back to the drawing board, to squeeze a bit more survival out of my gear. I swapped a few things around and got to the point where I felt there was nothing else I could do to increase my survival. I was still at about 370 frost resist, and I now was trading some expertise on my weapon for blood draining and the Last Word proc.
After a few more attempts wearing said gear, we pulled, we executed, we conquered. Sindragosa was dead, and we were a 10/12 guild. It was a good feeling to get this boss down. The attempts which we did on sindragosa were for the first time, something to be proud of. Every boss which we have encountered has required a few hours of attempts and a handful of wipes in order to learn the execution and fine tune it enough to get a kill. This boss was a bit different. It was the first time where some of our newer (read non sunwell raider) members started to complain about how “hard” this was.
I for one welcomed the challenge and enjoyed the small step up in difficulty. It was the first time where we spent a significant amount of time on a boss in order to kill it since Anub’arak. And even then, anub was a special case because of holiday absences, and attendance issues. We ended up going very healing conservative with 8 healers, and 15 dps. It was something which stabilized the raid and allowed for the healers with Unchained magic to stop casting and just wait it out.
The second coming of Sindragosa
After the raid reset, we were hell bent on spending lots of time on putricide and getting that encounter in the books, but we wanted to clear the instance first in order to maximize the gear upgrades we could get before pulling the good doctor. We blazed through the instance, on shotting the lower spire, crimson hall, and Dreamwalker. In comes Sindragosa. While I was no where near as optimistic to say that we would one shot her, I was not prepared for what was about to take place.
With a new week, new challenges presented themselves. I was aware that frost resist was not as powerful on hard mode as it is on normal mode, simply because of the size of her melee and cleave swings, so I geared accordingly. I dropped all the way down to 270 or so frost resist, meaning that I was only wearing one piece of frost resist and the FR aura. I was sitting at about 61k hp, 39k armor, and 45 expertise, and we were running with 7 healers since we were missing one of our main healers for the day. That is when a long lost friend reached out and slapped me across the face…
PARRY HASTE… and…. DEAD!
I took a 32k hit, a little more than a second later a 29k hit, then less than a second later a 35k hit. 96k in two seconds. I was floored. I thought to myself, well that is what parry haste does, it is something I am going to have to deal with but I am doing my best with 45 expertise, its far more than my off tank has about 30 expertise, and I thought that it was going to be a little wake up call from the RNG gods. Boy I was wrong!
Two of the next three attempts were a result of parry haste gibs. It was time to do a bit more juggling of the gear set. I ended up with 52 expertise, trading about 1000 effective health for that extra little assurance that parry hasting was going to be a non issue. Although I have a few more points to go, it was enough to only see one more the rest of the night. After about 10 attempts, the boss was dead, and we were on to putricide with about an hour and a half left in the raid night.
Good News, Everyone!
NOT, well sort of…. We pulled putricide after discussing some strategy and as soon as the first plague went out, the entire melee bounced it around. We recovered from it and made it to the transition phase. It was sloppy, painful and over all our first major issue of the encounter. After a long but constructive discussion regarding positioning for the transition phase, we pulled again, and did much, much better! The good news was that we had made it to 50%, the bad news was that we had less than 2 minutes on the enrage timer.
The sustainability was there, but the dps was not. It was getting late and we had a few people that were not going to be able to make a Sunday raid, so we decided to do one last attempt on putricide, and then swap it to normal and clear the instance. On our last attempt, we tweaked yet a few more things, and got him to the second phase transition at 35% with 3 minutes to spare on the enrage timer. Unfortunately, our green ooze dps was lacking, people started blowing up and eventually we died. However, the silver lining to this is that after three attempts on hard mode putricide, we are already at Phase 3!
In the end we swapped the instance back to normal mode and cleared it in short order. Once again, a two day raiding week with 10/12 hard modes in the book….